Presentation of the action-RPG
The action-RPG is a genre of role-playing video game that incorporates aspects of action games. The action-RPG genre is a family of games in which combatants strike simultaneously. This type of game regulates the effects generated, such as shooting and continuous damage. The action-RPG genre incorporates combat that is carried out in real time. See also MMOFG.
In an action-RPG, the game concept is close to that of a role-playing game. The gamer often plays as one character and the game is played in real time. Most of these games are played in the third person, thanks to a camera located near the character. The gamer is free to move around in a certain universe. He has different goals to achieve in order to progress in the adventure. In addition, many action-RPGs offer a fairly advanced concept of character development through equipment or experience levels. Like many other MMORPGs.
What is the difference between action-RPGs?
The major distinction with classic role-playing games is that A-RPGs (short for action-RPG) are much more lively and dynamic games. Indeed, all the movements are made on the same plane and the opponents are all visible. Battles start when the enemy is in range and are all done in the same environment, which is not the case for example in classic Japanese RPGs where the exploration and combat stages take place in separate locations.
For several years now, a certain mix of genres has been observed by several publishers. RPGs are no exception. For example, the RPG Final Fantasy XII has a view similar to that of an action-RPG, but it is not one. Indeed, the concept of the Active Time Battle (a bar that charges with time) allows the action to take place as soon as the bar is full. Thus, it is not an action-RPG since there is no action on the part of the player through direct action.
Finally, it should also be noted that the line of differentiation between action-adventure and action-RPG is often unclear. This is why some games are lumped into one or the other genre: The major distinction is that A-RPGs replicate points of role-playing such as character equipment or level increases. So do the new 2018 mmorpg’s. That’s why the debate about the mythical game The Legend of Zelda versus whether it belongs in A-RPGs is still going on. Indeed, except in Zelda 2, there is no concept of experience or character progression. The Legend of Zelda was one of the pioneers of the action-RPG. Indeed, most A-RPGs take their inspiration from Zelda.
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